q3apd
20 April 2005
activities in the game QuakeIII are used as abstract data to control a real-time audio synthesis environment. bot & player locations, view angle, weapon state & local texture data are transferred to a networked computer to create sounds, so that the game play is treated as a performance & composition environment. [selectparks.net|via turbulence.org]
atlas of the real world (new book) span> children's song about charts span> global water footprint of humanity span> textual emotion recognition & visualization span> timeline & subjects in US presidential debate span> roots of Middle-East conflict movie span> data signals on a spiral span> electoral college prediction tracker span> hidden cost of Iraq war movie span> credit crisis visualized span> museum data dashboard span> Berkman tag content network visualization span> funniest pie chart ever span> 2008 visualization challenge winners span>




