visualizing 3D player movements

4 March 2008

gamescape.jpg
an extension to the retro-game "l1neum", which visualizes all playing movements of a player as a 3D-sculpture. in gamescape, as the movements of a single player make up a single sculpture, all sculptures of all played games of all players are collected on a server & form an entire city.

the different shapes of the buildings can be related to the strategies of the individual players. alternatively, the player can adapt the playing strategy in order to determine the shape of the buildings and the city.

[link: and-or.ch]

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morale-o-meter mood graphs

19 February 2008

morale_o_meter.jpg
a "silly" website where people can keep track of their morale & display it online. the morale-o-meter free embeddable web application provides an opportunity to continuously track & log numerical morale indicators (i.e. morale, health, sleep, alcohol, caffeine), visualize them as bar graphs, & compare the results with friends, or embed them in blogs or web sites.

[link: erikbenson.com]

see also moodjam & moodstats]

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collaborative word association

human_brain_cloud.jpg
an online multi-player word association game, visualized through a compelling black & white network graph. players are asked to type in words or phrases that they immediately associate with other words that are prompted. as connections between keywords strengthen or disappear over time, a word cloud emerges consisting of the strong associations generated by thousands of people.

[link: humanbraincloud.com]

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community opinions graphs

14 December 2007

hey_nielsen.jpg
an online community website that collects, aggregates & visualizes the opinions of online users on TV, movies, music, personalities & websites. the dynamic information charts on Hey! Nielsen depict the day-by-day "Buzz Score" or popularity for particular items of interest, the volume of blog posts around the web & the number of created opinions.

[link: heynielsen.com|via heynielsen.com]

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dialogic networked videos

10 December 2007

risd_tv.jpg
an interface for dialogic video production that visualizes non-linear video works in which the interconnections of submissions are obvious & emphasized. the resulting network visualization focuses on the tracking of how ideas are associated across & within cultures of media makers.

in practice, each uploaded video is connected by the maker to at least 1 previously uploaded video. the collectively composed network of association creates a space for reflection on & experimentation with the concepts of connectivity & disjunct.

[link: risd.tv]

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iconographic news headlines

20 November 2007

falling_times.jpg
a real-time news "translation machine" representing appearing & disappearing information about our times. the news content is reduced to the most frequent headlines & their according keywords. the reduced news headlines are then visually translated in a dynamic pictogram language that is considered to be universal & instantly understandable. online users can add keywords to an icon to determine which news will be displayed.

"Falling Times refers to the heavy InfoPollution we live in. the InfoSociety has created a new kind of consumer – the InfoConsumer!"

[link: fallingtimes.info|thnkx Michael]

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world longest visual website

23 August 2007

visualoftheworld.jpg
the "longest visual website in the world" on which visitors are asked to submit a 300x700px image to contribute to a continuous vertical banner, now approximately 18665.64cm long.

[link: visualsoftheworld.com]

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collaborative data visualization

27 June 2007

sense_us.jpg
a user study of a new website (sense.us) that supports asynchronous collaboration across a variety of visualization types. its collaborative features includes view sharing, discussion, graphical annotation & social navigation. results of the study show emergent patterns of social data analysis, including cycles of observation & hypothesis, & the complementary roles of social navigation & data-driven exploration. the study ran in 2 different parts: a pair of controlled lab studies & a 3-week live deployment on the IBM corporate intranet.

"we believe these results show the value of focusing on the social aspects of visual analysis. our user studies indicate that combining conversation & visual data analysis can help people explore a data set both broadly and deeply. from a design perspective, there seems to be a promising opportunity for exploring new widgets & modes of interaction aimed at enhancing collaboration."

[links: berkeley.edu & berkeley.edu (PDF) & berkeley.edu (movie)|via smartmobs.com]

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