girls ambient room
5 December 2005

girls ambient room uses sound, music, animation & light projections to visualize information at the periphery of human perception by subtly & artfully displaying personal communication data. the room was specially designed for Taiwan teenage girls, reflecting their aesthetic, their taste, & their values.
data is gathered from different chat services, email & comment entries to their personal online journals. when the user (the Taiwan teenager) is in her room & receives a message on MSN chat, she hears audio signals that are in tune with one another, & sees bubble-like visual animations are created on the wall. email traffic is represented by lines on the screen which start to animate & vibrate. the more email the more vigerous the animations.
[quietplse.com & quietplse.com|thnkx Andrea!]
emotionally vague survey results span> 2008 presidential election in the blogosphere span> distributions of sport world records span> TerraForm people-based infographic movie span> subway map bathroom tiling span> Mycrocosm personal data graph portal span> Fleshmap crowdsourcing sex span> physical information sculptures span> Ben Shneiderman as interface to infovis span> visual poetry 2007 & 2008 span> wireless wifi strength heatmap span> debategraph debate maps span> John Lennon interview infographic movie span> analogue eco-visualization span>
adult chairs are tangible interfaces integrated in everyday objects that allow for rudimentary control over a musical performance. a series of pressure sensors is integrated in tastefully designed four matching pillows & chairs. each pillow contains 2 sensors that control several parameters in a precreated music composition, including: fading in & out of a music track or voice, a subtle control over pitch, change in timbre, & a change in the sound of the voice. the interface is simply activated by sitting on the chairs or pressing on the pillows.



